
BrutaliTower2
BRUTAL COMBAT, BRUTAL FUN
BrutaliTower second time around! See our newest version of our first game, re-made with a new set of skills and people gathered along the way!
Gameplay
Explore and find yourself fighting our boss, except he just won't give up! Try to fight all his different phases!
Things to note
- When an enemy is killed, you regain health
- Dying is OKAY, keep your eternal upgrades forever
- Two types of currency, bone dust and coins, manage your money wisely
- Two types of rooms. Explorations and wave system, if you find yourself in a room with a number above you're head in a wave room, kill everything to continue!
Controls
WASD - Movement
Space - Jump
Hold Space - Bigger jump
left Shift - Slide/Dash
Left Click - Melee Attack
Published | 12 days ago |
Status | Released |
Platforms | HTML5 |
Author | Iron Feather |
Genre | Fighting |
Made with | Unity |
Tags | Beat 'em up, Metroidvania, Pixel Art, Roguelike, Roguelite, Side Scroller |
Comments
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Why? Why do so many developers include mouse in controls of platformers? When the attack isn't even directional.
Sadly as a developer on this team that argued for no mouse controls, and to have attack be a key. it's become the normal for most games to include it, although If we continue working on it will probably end up having a option to change control settings.
Exactly my thought. I just posted this same thing on another game's comments! If you aren't aiming the attack, attack should be a keyboard button.
With WASD movement, J attack, K jump, and L dash, or something like that, makes more sense than click-to-attack.